smite sobek damage build

You dont even really need it. With 3 simple hits you can increase your magical and physical defense, and physical power by 30! Pluck enemies with. Duo (Side) Lane Typically a Support-specific item, this is helpful early/mid-game against physical gods, which also provides an aura of physical protections and HP5 to nearby teammates. Can also be used as an escape mechanism if you don’t need to peel for a teammate. GOD OF THE NILE Sobek. 3)ALWAYS HIT MINIONS 3 TIMES WITH BASIC ATTACKS BEFORE CHARGING INTO BATTLE! Play it safe here. Increase your protection before jumping into the lions den. 65 Physical Protection 300 Mana 10 MP5 20% Cooldown Reduction. This skill actually does some decent damage, and you can use it as a damage dealing skill when necessary, but its shinning trait is its great utility. 7.9. A definite must. If you need to play more safely near your tower, this is okay. It's a bit too early to say but this plays a lot easier than the other build, but avoid soloing gods cause th damage you do is negligible. Sobek submerges himself into a pool of water for 4 seconds. Optional/Situational Items Want to support SmiteFire with an ad-free experience? Note: My guide is a bit long and in depth because its for people who have never used Sobek before so feel free to skim/skip some sections. They give you time to escape the battle. Your job is to keep enemy focus off of teammates, while disrupting them as much as possible with your abilities. what can you want more ? Hey guys, this is my first SMITE guide ever, in fact its my first guide of any type ever. Sure it's been nerfed quite a bit, but this is still a very potent skill to have. So optimal partners would be people like Bakasura, Arachne, Bastet, Sun Wukong, Loki, etc...You get the general gist of things. It's more specifically considered when you want to support your teams basic attackers, and is also helpful when sieging objectives. You can see the most recently updated guides on the browse guides page. You get mana regen, CC immunity, and it even applies a slow effect, and if your following my guide, you're focus should be around 95-100 so you get the full effect of it! Now you can spam all those skills that people hate so much about Sobek making you 25% more annoying! Canceling the ability early results in decreased damage. Ok, time for us to go over some general strategies that are very effective. Get all Sobek stats and find guides to help you play Smite created by players on SMITEFire. Please consider supporting us by whitelisting us in your ad blocker! Also note that this is great move for chasing and escaping and is especially useful for escaping AOE ultimates such as Hades' or Ymir. Great when your relics provide good group function. So be sure to communicate whether or not you should use it or not. When Sobek emerges, he damages all enemies in the radius for 350 / 500 / 650 / 800 / 950 (+80% of your magical power) magical damage. When they see your area of effect, people try to run away. And this victim should never be a tanky character, unless they are at 25% health or less. Word of caution, be careful who your lane partner is as this can disrupt their skills. So with that being said, I decided that my first SMITE guide ever should be a Sobek guide. Some say that Sobek made the Nile with his sweat and protects those that travel it if they pay him tribute, otherwise he destroys them. Good luck in your Sobek games! - Dependent on teammates -- Can still solo kill enemy gods, but not very efficient Seriously dude, dont waste your passive. I usually put a point into this at lvl. Not very useful but its worth the extra gold you get by last hitting and it helps your minion wave progress. Dont think just cause you got this baby you can go all Rambo and pimp smack fools to death, no, you cant...I tried. This gives you a heck lot more sustain when in lane and allows you to be more liberal about using your skills which is always a good thing. This all depends on your lane composition and which characters you have more trouble with. You might get a kill here and there from this skill, but the main reason we want this is the throwback. For his power, ferocity, and ruthlessness, he is to rightfully feared. Enemies within the pool are slowed by 10%, increasing with focus up to 20%. Everyone who contributes to one of these Community Guides will be credited in the guide. The core build should get you going pretty well. While Sobek remains underwater, he regens mana and is immune to crowd control. But then it goes above and beyond the call of duty by giving us some attack power which, alongside our passive, makes your swings hurt that much more, and some physical penetration which makes them hurt even more and makes our physical damage partners more deadly! I think a safe way to start would be 2 of each. I guarantee you that if you hit Ymir, he will survive the battle and escape to his base with 30% health left. 2.8K 0 Sobek: "Is This An Open Buffet?" I don't want to see you creeping/jungling, OK? I want to receive promotions from our partners. SmiteGuru - Smite's best source for player profiles, god stats, smite matches, elo rankings, smite guides, and smite builds. Buying Order Also list Shield of Regrowth as an option. This guide has not yet been updated for the current season. I like to alternate between magical and physical items so if i buy a magical item, i will buy a physical one next. First or second relic option to slow your fleeing opponents or rescuing the plucked enemy. OK guys, thank you for reading through this. As Sobek, you're built to work with a partner. Some say that Sobek ushers the worthy dead down the Nile to the afterlife and aids in their rebirh, restoring sight and strength. While Sobek remains underwater, he regens mana and is immune to crowd control. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy. Second relic option for an aggressive play style to help during team fights and taking down enemy structures. Item built to help with minion clear in the Solo lane, as well as playing aggressively. This baby is awesome! This is where Sobek should be. Helpful for gods that want to ult in the middle of a teamfight rather than at the end, as the passive shield and added burst damage potential is appreciated. Functional balanced protections with added damage mitigation against high CC enemy comps. While I have a lot of utility, my damage isn't very high and thus a kill isn't certain and I worry about leaving my squishy partner in a lane alone to deal with 2v1. - Decent Damage for a strong tank Besides, you can always sell it later on to reclaim your item slot. Im not the best Sobek player out there, and Im here to learn too, so if you have some advice or dont agree with something I said, please let me know! Sobek whips around in a circle, knocking enemies back and doing 80 / 125 / 170 / 215 / 260 (+40% of your magical power) magical damage. NO! Think about enemy Gods that would be best to pull at a specific time; sometimes it may be throwing a squishy enemy into the midst of your team that they can easily kill, while other times it may be a durable God that you displace so they cannot influence the fight with crowd control abilities. Cost: 80 / 90 / 100 / 110 / 120 mana. FG while useful on me isnt necessary. 1 Votes. This is the build order I would suggest when you are just starting out with Sobek, or just have that weird feeling in your stomach that this won't be an easy match. All abilities have long Cooldown times Sickening Strike provides area damage along with health sustain, which is extremely helpful in the earlier portions of the match. Feel free to leave some comments. Maybe later on (and by later on I mean LATER ON...like level 14+) you can sneak in real quick into the jungle take a buff and hope no one sees you and calls you a noob for taking 10 years to drop a buff camp. Anyways, at lvl 5, you wanna stick to the same combo using Lurking in the Waters to finish off squishy enemies, to escape possible death, or to scare of enemies that may be chasing your squishy partner. Gives you physical protection and focus, two things we obviously need. 1) A fed carry is better than a fed Sobek. At max level without any magical power hitting 3 minions (which is common) gives you back 180HP. Cooldown: 90 s. Its good for finishing off enemies and also pretty good as an escape move. If you have any suggestions, criticism or other feedback, comments of all sorts are appreciated. In addition, Sobek heals 20 / 30 / 40 / 50 / 60 (+10% of your magical power) for each enemy hit. You can support us ad-free for less than $1 a month! If its a magic lane, start with a magic defense item. Sobek, in truth, is all of these things and none. You shouldnt be using stack items, and your good enough as is and the buffs are generally better of spent on your allies. Its better safe than sorry. At this point, you need to be extremely careful with when you decide to use, You have 3 regular damaging abilities, including self-healing, knockup, and throw. Sobek's basic attacks that hit an enemy grant him +5 protections and physical power, increasing with focus up to +10, for 4 seconds (max 3 stacks). MELEE. I want to receive promotions from our partners. You hit Artemis, the ult alone will cut her down to 50%-40% of her health then you can just tear her apart. Void Stone I know its a lot but i meant this to be useful for both newcomers to SMITE and veterans who just wanted to try Sobek for the first time. If they are character who dishes out a lot of punishment really fast, you wanna lane with them. Yeah it sounds very situational but trust me, this will piss off a lot of people. Just dont wanna recommend something I havent tested thoroughly. Tell me if it was helpful or not, or if there is anything you would change. Im not saying commit suicide, im just saying a burst mage or high physical damage character with FG is more useful than a Sobek with FG. Sobek already has a dash and a CC immune ult, so trading damage for extra ns isn't really a good idea. With this item, your basic attack damage will be reduced, but instead you get a lot more tankier! You can support us ad-free for less than $1 a month! UTILITY. Make sure your Sickening Strike is not on CD so that you can Charge Prey --> Sickening Strike --> basic attack. Also your ability to take down minions is laughable at best, unless you expend copious amounts of mana, in which case you leave yourself vulnerable to enemy harassment and attacks. Well lets look at what it does. Starting Build At lvl 16 you should be able to tank a tower from full health given you have an ally there to attack the tower with you. Provides magical protection, MP5, CDR, and CC reduction. I've tried quite a few gods, but the one that I seem to have the best results with is Sobek (followed closely by Odin). And lets not forget that your magical power directly affects the healing of your Sickening Strike, so now you are healing more! "Why Seraphim?" Full offensive consideration when playing in Solo and you're continuously bullying the enemy team. Sobek is considered a "staller," and his typical playstyle in Solo is to farm efficiently and wait for items and levels to help you come online. Notes: Can heal for up to 60/90/120/150/180 (+30% of your Magical Power). Counter item specifically built to dampen the damage from critical strikes. I normally suggest selling it end game, or when you have 1 magical protection item and one physical protection item at the very earliest. Sure you this pretty much makes Sobek's passive useless, but the extra armor and health you get from these items more than makes up for the loss of the passive.

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