rimworld link weapon

This article is about the base weapon, for the persona weapon, see Persona zeushammer. As of 1.1.0, weapons can be biocoded. Type Equipment – Weapons Market Value 2000 Mass 1.2 kg Class Ultra Dmg Type Blunt Attack 1 Handle 15 … https://drive.google.com/open?id=1gdu8YTE9cwj9jcCsT1TrizsbbjkVZwco, https://rimworldwiki.com/index.php?title=Weapons&oldid=73775. a pump shotgun, with range 15.9 and acc. A weapon stats spreadsheet for B19 with mods https://drive.google.com/open?id=1gdu8YTE9cwj9jcCsT1TrizsbbjkVZwco. Unlike the two other Ultra-level weapons, the plasmasword and the zeushammer, the monosword inflicts no status effect, instead it has its disproportionately large armor piercing value. With weapons lacking in all eras (no axes for tribal warriors, no muskets or crossbows for medieval colonies, little variety of weapons for industrial era and barely three different spacer guns), I have finally decided to take matters into my own hands. A high-tech weapon that sends a heavy pulse at high velocities towards targets. With correct use, they can deal heavy damage and disruption to … Weapons have several characteristics that make them useful in different combat situations. The ranges are measured in tiles and correspond to: Between those ranges, accuracy stats are interpolated. Press J to jump to the feed. Melee Weapons. DPS (Optimal) refers to the theoretical DPS if every single shot were to hit the target. One of them lasts 24 hours and it gives a +15 mood boost. The exact damage of a melee weapon is based on its quality level, with a low quality weapon dealing less damage and a high quality weapon dealing more.. DPS (damage per second) is calculated as Damage / Cooldown. They currently do not consume any ammunition, but instead take time to aim and additional cooldown time for subsequent shots. For the full effects of qualities, see Quality. Besides dedicated melee weapons, all ranged weapons can also be used as makeshift melee weapons. The following stats are for weapons that are of normal quality and made out of steel (the baseline material). https://rimworldwiki.com/index.php?title=Plasmasword&oldid=75767. You can help RimWorld Wiki by expanding it. As the Plasmasword can set enemies on fire, it makes a powerful weapon against non-mechanoid enemies in the game. This page was last edited on 19 August 2020, at 05:32. Press question mark to learn the rest of the keyboard shortcuts. You get them as rewards for quests. Stats listed in the table below are for weapons that are of normal quality. With this exceptional AP and a high Damage per Second , it is one of the best and most versatile melee weapons in the game, performing well against all targets while its brethren excel in specific roles. See: Time. The Plasmasword is a melee weapon added by the Royalty DLC that does a decent amount of damage, has a medium cooldown, and deals sharp damage with the bonus of frequently setting the opponent on fire. New comments cannot be posted and votes cannot be cast. level 1 Quests and traders. E.g. They can be smelted and have a specific option in the bill menu to allow their sorting. This article is about the base weapon, for the persona weapon, see Persona plasmasword The Plasmasword is a melee weapon added by the Royalty DLC that does a decent amount of damage, has a medium cooldown, and deals sharp damage with the bonus of frequently setting the opponent on fire. This article is about the base weapon, for the persona weapon, see Persona plasmasword. Ranged weapons also can't fire in melee range unless the target is downed or not immediately hostile to the player's faction. Explosive weapons are a force to be reckoned with, whether by raiders or colonists. I have a Baron married to a Praetor, everything is researched. Benefits of a one-off Nuke: Great for defeating a late-game siege on your colony. Cooldown starts once all shots in a burst are fired. The exact damage of a melee weapon is based on its quality level, with a low quality weapon dealing less damage and a high quality weapon dealing more. I would run around farming those around your base. Once bonded to a wielder, the weapon's persona will refuse to be wielded by anyone else. DPS for the various ranges takes into account the weapon's accuracy at the start of the defined range. I tried doing quests for a few years without accepting favors as payment. Weapons stored in a shelf will not deteriorate, even if left outside. This monster weapon is a single-use rocket launcher that fires a single explosive projectile. Any insight would be nice. You can help RimWorld Wiki by expanding it. Upon impact, it blasts the target with an EMP burst in addition to the physical damage." Note that melee accuracy is determined by a colonist's melee skill and further modified … Some ranged weapons fire in bursts with each shot having individual hit chances. But hey, a small throne room and you get to wield a 30+dps weapon with insane armor penetration. Range weapons consist mostly of firearms, as well as other non-gunpowder weapons like bows and throwing spears, and also the advanced charge rifle and incendiary launcher. A weapon will never fire past its range stat, even if it has an accuracy value listed for longer ranges. Weapons of quality Excellent or higher have an engraving that can be read by clicking the Art tab from the inspect pane. I found the psychic sooth artefacts are pretty godly for those quests. 1v1 fights generally tilt in favor of the plasmasword wielder since setting enemies on fire can prevent them from fighting back. This aiming time is visualized with a shrinking grey circle in-game - … This page was last edited on 19 October 2020, at 23:59. Weapons are used by colonists and raiders alike to fight each other (and sometimes to put down enraged animals). If the Royalty DLC is active, Plasmaswords can be purchased from any combat supplier or war merchant, at Empire settlements or obtained as a quest reward. It always came with the threat of a mech cluster appearing every 18 hours so I've only taken that quest once, and failed becouse her happiness got too low. Plasma is wrapped around the core, held in place by an energy field. ticks: The amount of game ticks it takes to aim this gun. It should be your go-to long range weapon from midgame onwards. stats 80-87-77-64, will never fire at medium (25) or long (40) range, yet the medium stat does still bear relevance to its accuracy at 13-15 cells; you can think of its accuracy stats as 80-87-77-0 instead. Area-of-effect weapons. Discussion, screenshots, and links, get all your RimWorld content here! I bought one from tribe, I got a linked excellent monosword from the ancient danger. These weapons are found on raiders, guests and other pawns and are only usable by the specific pawn that the weapon is biocoded to. Besides dedicated melee weapons, all ranged weapons can also be used as makeshift melee weapons. I've been offred several from 3 star quests relating to very high level officials, usualy needing to stay at my base for a few days with 9-13 other members of court plus a body guard or two. It causes a massive explosion for the highest single attack damage in the game. A metal-cored sword with a cutting edge. Targets are both sliced by the metal core, as well as burned or ignited by the plasma sheath. * At normal game speed, there are 60 ticks to one real world second. If left exposed with no roof, a weapon on the ground will deteriorate until it disintegrates without a trace. It is able to cripple unprotected limbs in one shot, and deal serious hurt to enemies. These are touch-range weapons. I have had a colony going in Royalty for 10 years now and I haven't figured out where linked weapons comes from. I purchase them from imperial colonies for 3-4k silver. A ranged weapon's accuracy and damage are also affected by its quality level. Note that melee accuracy is determined by a colonist's melee skill and further modified by health stats of manipulation and sight, as well as the opponent's dodge chance.

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