journey to agartha ending explained

星を追う子ども The film ends with an older Asuna looking out her window at the cliff side where she had met Shun and Shin. The ones I saw seemed to tell a story of a group of people finding the cape things (the glyph were it shows the white robed people standing around a ribbon in the desert) and then using them to create advanced technology (the glyphs that show houses with lights) at some point this group either woke up the leviathans (because they were overusing the cape's power) or created the Leviathans (using the capes power). But anyway, I think your character just dies there and goes to some sort of afterlife. I love how the anticipation builds so much for it during the "death" and "heaven" sequences, but it all just ends in bland white light. Anticipation of finally getting what you sacrificed so much to obtain. My partner collapsed before me, and even though I saw it coming, I was still kinda freaking out. Narrated in the third person by an unnamed narrator the reader realises after reading the story that Grace may be exploring the theme of change. Love it, didn't really like Flower at all, it stank of pretentious university students and the message is incredibly forced and the whole affair struck me as generally very cheesy, but my 2 Journeys so far have moved me beyond words. In school, Mr. Morisaki, a substitute teacher, is giving a lecture on a book which grabs Asuna's attention when he mentions Agartha, the land of the dead. After school, she visits Morisaki and asks him about Agartha. I feel it is intentionally ambiguous, I could easily see it being very depressing (in fact, I was leaning this way on my first playthrough). The Quetzacoatl offers to take them to the bottom of the cliff. Who knows! It would be odd to think that the afterlife of your character dying on the mountain would consist of him/her succeeding on their journey only to die again or enter into another stage of the afterlife but I can see how one could view the last moments during the mountain ascension as the death of your character and everything thereafter being simply your characters visualization of the success that they never achieved. Director Truly, truly moving. Meanwhile, Shin is fighting the villagers and is about to be killed when the villagers sense that the clavis crystal has reached the Gate of Life and Death. It was way cool that you got to see a list of your partners along the way as well. The shining star is most likely theyr method of fast travel. - Of Openings and Endings (Jan 8, 2011) Children Who Chase Lost Voices (星を追う子ども, Hoshi wo Ou Kodomo, lit. It fit the theme and point of the game very well. I loved every moment of it. He then gives Asuna a blessing in the form of a kiss to the forehead. In Journey by Patricia Grace we have the theme of change, powerlessness, frustration, responsibility and acceptance. What do you guys think? I think this is largely because the developer was not trying to impose a specific ideology about what happens at the end of life. Its okay life if a do over. Shun tells Asuna he is from another country called Agartha and that he came to this place to find something. The story the wall glyphs tell clearly shows. It is his 3rd feature film. I … The Planet might have been their home at one point but they quite clearly show a exodus into space in the wall glyphs causing me to believe the desert planet is no longer the player characters home. Released Mar 13, 2012. So what is the "Journey"? There is more than one way to feel reborn, one is taking a arduous journey of self exploration. Excellent, absolutely excellent game. I am slowly starting to hate theories... my brain hurts. Just then, a group of armed men called the Arch Angels appear, and attack the both of them. The next morning, Asuna and Morisaki depart from Amaurot by boat, but Mimi no longer wants to accompany them. You travel back along your entire path witnessing everything you have been through and the others alone the way. The game seems ambiguous about what that means. They leave Shin to let him wander aimlessly, having betrayed his country. There is not a single journey but a process that continuously takes place it is simply a rite everyone has to go trough once as they pass into adulthood. The Planet might have been their origin at one point but they quite clearly show a exodus into space causing me to believe the desert planet is no longer the player characters home. Especially the 3 tombstones at the start of the game lol. I too freaked out a bit when my partner collapsed even though I kinda knew it was coming. The presence of another player with whom the game is much easier to play with also reinforces that idea. The commander and Asuna enter the gateway followed by the boy. Subtlety and ambiguity are not things that most game developers understand, let alone have mastered. The energy source runs out and the civilization is torn in a war for the last remaining scraps. Plus their would be a ton more gravestones of that was the case, just based on what they accomplished and built, there would be thousands of them. 1 0 obj<> endobj 2 0 obj<> endobj 3 0 obj<> endobj 5 0 obj null endobj 6 0 obj<> endobj 7 0 obj[/Indexed/DeviceRGB 127 9 0 R] endobj 8 0 obj 384 endobj 9 0 obj<>stream Whether you interpret the ending as the character dying or somehow being revived (spiritually or physically), my interpretation of the overall progression was that it effectively didn't really matter. Considering that the mountain was your goal, whether it truely existed or not in the present time, and you died at the end (being the popular theory). The name of the game alone tells us that. When I started walking through the snow and wasn't able to do that, I was a little sad. I totally agree that there is not a single right explanation. Shin re-embarks to stop Asuna and Morisaki from wreaking havoc in Agartha. Maybe you missed out on help or friends to help you along the first time...maybe you didn't help other enough. I would have liked there to be a bit more or a transition, though its tough to say how they could have done it. He used Mingsheng Sword and yet the story did not operate within its own integrity. endstream endobj 10 0 obj 16743 endobj 11 0 obj<>stream Only to be contrasted with the sudden burst of energy and pure bliss that is the final ascent. (Also, who built everything?!) Morisaki explains that long ago when humankind was young, it needed the guidance of Quetzalcoatls, keepers of the dead, until humans matured and no longer needed them. Everything turns white and the essence of your character is reborn again as someone else. Then the sand covered up everything. While the objects you find the many cloth creatures in at first seem little more than crates it is soon discovered these are actually crashed war machines used to farm up all the remaining cloth. An awful, miserable feeling. You move like lighting, and your strength is limitless. What really hammers that point home the idea of the game as an overarching metaphor for life itself is the multiplayer aspect. I like it, poor little cloth man died and went to heavens :(. That, in and of itself, is a pretty amazing accomplishment. Pretty sure you die. As for the issue of the other player still existing after the "death", this could easily be explained within the constraints of the same metaphor by suggesting that the other player symbolizes and reinforces the central theme of the game: life is a path that everyone has to walk. I haven't heard anyone mention that. The reason I don't think you are reborn is because if you start a new game you a get a new song. Gilgamesh went on his journey to find out the secret of immortality, and now's he found it: only two human beings have been granted immortality (Utanapishtim and his wife), and Gilgamesh isn't one of them. ALL RIGHTS RESERVED. I'm almost 40 years old, and I'm at the end of my life! The eternal cycle, the ouroboros, the snake eating its own tail eternally. But I do think there are multiple ways to view the ending, and I think that's intentional. Journey to Agartha Plus Canaan and Elfen Lied Released Monday (Jan 27, 2013) Video: Manga Entertainment Trailers (Jan 10, 2013) ... Hey, Answerman! The elder allows them to stay one night at the village because they have brought Manna back but they cannot stay more than that due to past history in that top-dwellers always bring bad luck to Agartha. %PDF-1.5 %���� There is nothing you can't accomplish, and you finally reach the light that you've wanted all your life, but only in death could you achieve. Asuna treats Shun's wound from fighting the creature and later they both listen to Asuna's radio. Asuna is now back to her normal self but Morisaki is devastated and asks Shin to kill him. Upon arriving in his village, Shin is told he failed his mission to retrieve the clavis, because Asuna has unknowingly returned with a fragment of one. :). send you an email once approved. @CommonReason: So you think that you did actually die? I do think you are gone at the end of the game, and I think by taking you back to the start it isn't showing you that you are reborn, but showing you that we all walk to same path, so we can find solidarity in each other. Had echoes of "The Fountain" for me as your star flies over the landscape, landing where you begin. I am reading allot of story interpretations that are flat out wrong. Mitch Robbins: Your life is a do over. @VisariLoyalist: In the murals and visions you see it shows a war happening and a lot of people died. ), that sparkling light could be the player being transported back to his home. Everyone's life begins and ends the same way, but what matters is how you live your life, and if you are able to look back on it and say that you were happy with the way you lived. Incredible game. Shin tells him that carrying the burden of a deceased loved one is humanity's curse, telling Morisaki to live on. Anticipation … Asuna and Shin find Morisaki, who tells Asuna she shouldn't have come; she is soon possessed by the soul of Morisaki’s wife. surrounded by gravestones and the now defunct remains of a ancient civilization. Then I died. Japanese 'The Journey to the East" is a mystical novel telling of a strange secret league of artists, philosophers, writers, and others that transcends time and space, and is engaged in a meandering "journey" that seems to have no concrete destination. You being one of the few who made it the furthest to experience more out of life then the others. 0f���PK�/������~�~���t�vkG���}��(�t._<7["�� of their minds when they first approached the planet. Freezing to death with my partner was one of the most emotionally grabbing moments of the game, I was thinking this is it game done. Can't work out if we made it in the end physically, but spiritually we crossed the finish line. Where you fly less and less, move slower, everything is harder to do. And then you enter into the longest, slowest chapters, where you slowly decay. I wished it ended with her death. Once inside, they journey to the Gate of Life and Death which can bring the souls of people back from the dead, along with Mimi (who had snuck inside Asuna's backpack). It can be viewed from many different perspectives, but this is how I understood the story (and there is more in the tablets, telling the story of the race raising and falling in war). Just Wow. Release The Player finished his rite, discovering the rise and downfall of his ancestors and is allowed a glimpse at the utopia they squandered and can possibly reach again if their civilization matures enough. The journey itself is long and arduous (not for the player though! Discuss. One day, while walking to her clubhouse across a bridge, she is attacked by a fearsome creature and saved by a mysterious teenage boy who calls himself Shun.

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