age of empires 2 gather rates

I spent my free time today running trials in the Scenario Editor in the Forgotten Empires to find for each resource type how much can be obtained per minute per villager/fishing-ship. Obviously, not every forest is close to a Town Center, so a Lumber Mill (or another Town Center) is an almost obligatory requisite for an efficient wood gathering. Gathering Rates From The ESOC wiki for Age of Empires 3. I - Discussion. There are usually 2 pockets of Deers per player in a random game. Rates: (all in Resources per Villager per Minute)-Berries: 15-Sheep: 18-Boar: 22 (not considering time to pull the boar, and assuming no villager deaths) Very often a Mill is build close to it, fastening the gathering. Not sure if this has already been discussed but I find it interesting. (And thanks to /u/TechIsCool for formatting and sorting. Age of Empires II: The Age of Kings is a game by Ensemble Studios and published by Microsoft Game Studios. Trees and mango groves are referred to as "Wood". I'm assuming you are running this of AoE:HD? Can you see any other discrepancies in the data from AoK Haven? I calculated all of the rates by dividing the total obtained resources (the highest of the three trials for each was used because the object is to find the maximum possible) by the number of villagers/ships and dividing that by the time. They'd really only affect resources with which distance is a legitimate factor, like for deer. This is specially important for Britons, since the higher the amount of sheep found, the quicker they can evolve. http://www.youtube.com/watch?v=JJs2Ac9ZwtE, (same as land farm, but 715 food total (compared to 175 for un-upgraded farm, 550 for crop rotated farm) and 100 wood (plus 75 for fishing ship) rather than 60 (40 if Teutons)), (not considering time to pull the boar, and assuming no villager deaths), if close to TC/Mill, 17 if at a typical distance from TC (animal spawn points are predictable). Wood is harvested from trees. Gather Rate (mining) - 0.379, initially (0.435 using the Turks). One thing I have learned from this is that fish traps are slightly more wood-inefficient, even if you have ships already, from fishing for deep-sea fish, than fully-upgraded farms. A Gather Point automatically gathers new units at the desired location. This page was last edited on 31 October 2020, at 12:42. June 21, 2018, 4:39am #1. This is great stuff! Catch the Age Royale Tournament this Saturday, October 31, right here on ageofempires.com or over on twitch.tv! aoestats; Civs; Maps; FAQ; Buy me a coffee. It makes vills walk faster and carry more resources. Rates: (all in Resources per Villager per Minute), -Boar: 22 (not considering time to pull the boar, and assuming no villager deaths), -Deer: 22 if close to TC/Mill, 17 if at a typical distance from TC (animal spawn points are predictable), -Fish Trap: 20 (same as land farm, but 715 food total (compared to 175 for un-upgraded farm, 550 for crop rotated farm) and 100 wood (plus 75 for fishing ship) rather than 60 (40 if Teutons)). Probably, the only downside is that you have to search for them. 0.388 + (0.3880.2 + 0.3880.2) = 0.5432w/s. Come by and visit its thread in the University Forum! Raze it to the ground? Patch: 40220; Ladder: 1v1 Random Map. Althought wood can only be gathered from trees and gold and stone must be extracted from mines (besides Relics, and trading of course), food has 8 different forms of gathering, each with different rates. Very often a Mill is build close to it, fastening the gathering. aoestats aggregates the latest ranked matches for Age of Empires II and provides in-depth data and statistics on a civilization basis; stats include: win rate, play rate, win rate vs. game length, and more! Stone isn't used for units, but some technologies require it. Tribute resources for its improvement? Farming usually starts after the forage bushes have been exhausted. Lord Puddington. Since they require wood and a mill, they're rarely used very soon. Fishing with villagers is faster than with Fishing Ships, but has the obvious disadvantage of only being able to fish near the shore. So initial wood gather rate is 0.388. Your civilians (Villagers and Fishing Ships) gather these resources in order to sustain your civilization. Cookies help us deliver our Services. 715 food / 100 wood = 7.150 food/wood (fish traps), 175 food / 60 wood = 2.917 food/wood (un-upgraded farm), 550 food / 60 wood = 9.167 food/wood (crop-rotated farm), Relics are 30 gold per minute. However, bushes are very vulnerable to overcrowding, decreasing the productivity. I found it extremely interesting that, without walking times considered, deer have the same gather rate as boars. Gather Rate: 0.359 s/s initially (0.431 using the Koreans). Town Centers, Outposts, Castles, Towers, Walls, Gates and Wonders all require large amounts of stone. I'd like to try it out myself to confirm/deny but I'm pretty busy today. Age Of Empires II: Definitive Edition Statistics View My Stats Its probably that finding about 12-14 sheeps can be enough for them to very quickly reach the Castle Age. Turkish gold miners start with a 15% bonus efficiency, teams with an Aztec player have 33% more profit with relics, and teams with a Spanish player gain 33% more gold with trading. It's greatest use is obviously for creating buildings. I had the hunter go until 70 food was deposited (two trips; hunters hold 35) and I timed how long that took. Its mining rate can be improved with Gold Mining and Gold Shaft Mining upgrades. Press question mark to learn the rest of the keyboard shortcuts. Celtic lumberjacks start with a 15% bonus efficiency. Trading sends trade units to a market or dock and carries back an amount of gold based on the distance.

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